Demo Reel
Kaoru Naung
Hi! I'm a 3D artist & animator with skills in stylized modeling and animations. I have direct experience with the 3D production pipeline from concept to modeling, unwrapping, texturing, and rigging as well as technical work such as shader creation and geometry nodes.Please feel free to contact for any inquiries below.

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Environments
Characters
Props
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Murder, Was It?
My Undergraduate Senior Project!
A mock-up of a point and click detective game inspired by games such as Disco Elysium, Duck Detective, and others combined with the 3D dialogue system of games such as Potionomics.The various elements are composited together using After Effects.
A short looping animation of two detectives riding through the countryside on a train.
Animated in Blender and composited in After Effects, with all props and characters being originally modeled, textured, rigged.


Features painterly style clouds animated through Blender's geometry nodes.
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A remodel of an original character, Fleur Bellamont, inspired by the femme fatales of film noir.Tools and workflow used in this project:
Clip Studio Paint for the concept art
Blender for sculpting, retopology, rigging
Substance Painter for a stylized generator base and handpainted details.Below are turnarounds and comments on the technical aspects of the project.
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An estoc style sword designed for the primary character of my Senior Animation Project, Arin Knight. Modeled in Blender and textured in Substance Painter, the sword serves as an extension to the elegant and stylish personality of the character that wields it.
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An original character, Arin Knight, one half of the ace detective duo working in the Empyréaux district.Tools and workflow used in this project:
Clip Studio Paint for the concept art
Blender for sculpting, retopology, rigging
Substance Painter for a stylized generator base and handpainted details.Below are turnarounds and comments on the technical aspects of the project.
Click for more info!
Scroll down for technical info!

An original character, Zoz Grimmond, one half of the ace detective duo working in the Empyréaux district.Tools and workflow used in this project:
Clip Studio Paint for the concept art
Blender for sculpting, retopology, rigging
Substance Painter for a stylized generator base and handpainted details.Below are turnarounds and comments on the technical aspects of the project.
Click for more info!
Scroll down for technical info!

This is a currently ongoing project involving the creation of a 3D environment modeled in Blender, textured in Substance Painter, and exported into Unreal Engine 5 for final showcasing. As of June 5th, the blockout and final concept sketch has been completed and prop modeling is the next step.

An initial rough floor plan for the environment designed with the idea of serving as a central hub type of level in a video game.
The initial 3D blockout made in Blender using the floor plan as a rough basis for the design. The layout of the building is what will remain mostly unchanged in the final Unreal project. The goal is to create handpainted and stylized props for the environment.

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A simple countryside setting meant to be used as the background to my animation piece, Train Ride. Stylistically influenced by Studio Ghibli's style of environment and translated into a 3D environment.

The key piece of this simple environment was the windmill. It was modeled with both handpainted textures and handpainted normals. Alongside that, the model uses a basic geometry node setup for its inverted hull style outline.
The clouds for this piece were created entirely using a mix of Blender's geometry nodes & shader work to stylistically emulate the painterly clouds of Ghibli.


The grass itself is made through a cards system using geometry nodes and shader work to create a stylized cel-shaded effect.