Demo Reel
Kaoru Naung
Hi! I'm a 3D artist & animator with a focus on stylized modeling and animations. I have experience in the 3D pipeline from modeling to rigging as well as technical work such as shader creation.Please feel free to contact for any inquiries below.

Images with underlined titles are clickable.
For more projects including breakdowns (topology, UVs, etc.) see my Artstation here.
Underlined titles are clickable and contain more project information.
Murder, was it?
My Undergraduate Senior Project!
Currently only a preview until final completion.
A mock-up of a point and click detective game inspired by games such as Disco Elysium, Duck Detective, and others combined with the 3D dialogue system of games such as Potionomics.The various elements are composited together using After Effects.
A short looping animation of two detectives riding through the countryside on a train.
Animated in Blender and composited in After Effects, with all props and characters being originally modeled, textured, rigged.


Features painterly style clouds animated through Blender's geometry nodes.

A remodel of one of my characters, Fleur Bellamont. Modeled using topology made for animation as well as utilizing Blender's geometry nodes features for the hair cards & boa feathers.The character was textured with handpainted work done in Substance Painter as well as Blender's own texture painting system.

An estoc style sword designed for the primary character of my Senior Animation Project, Arin Knight. Modeled in Blender and textured in Substance Painter, the sword serves as an extension to the elegant and stylish personality of the character that wields it.

The main character of my senior project. He's one half of the leading detective duo working in the Empyréaux district.The textures were handpainted using Substance Painter with custom rigs for rigging his hair and jacket's physics.
